/** \page libcaca-tutorial A libcaca tutorial

First, a very simple working program, to check for basic libcaca
functionalities.

\code

#include <caca.h>

int main(void)
{
    caca_canvas_t *cv; caca_display_t *dp; caca_event_t ev;

    dp = caca_create_display(NULL);
    if(!dp) return 1;
    cv = caca_get_canvas(dp);

    caca_set_display_title(dp, "Hello!");
    caca_set_color_ansi(cv, CACA_BLACK, CACA_WHITE);
    caca_put_str(cv, 0, 0, "This is a message");
    caca_refresh_display(dp);
    caca_get_event(dp, CACA_EVENT_KEY_PRESS, &ev, -1);
    caca_free_display(dp);

    return 0;
}

\endcode

What does it do?
 - Create a display. Physically, the display is either a window or a context
   in a terminal (ncurses, slang) or even the whole screen (VGA).
 - Get the display's associated canvas. A canvas is the surface where
   everything happens: writing characters, sprites, strings, images... It is
   unavoidable. Here the size of the canvas is set by the display.
 - Set the display's window name (only available in windowed displays, does
   nothing otherwise).
 - Set the current canvas colours to black background and white foreground.
 - Write the string \c "This is a message" onto the canvas, using the current
   colour pair.
 - Refresh the display, causing the text to be effectively displayed.
 - Wait for an event of type \c CACA_EVENT_KEY_PRESS.
 - Free the display (release memory). Since it was created together with the
   display, the canvas will be automatically freed as well.

You can then compile this code on an UNIX-like system using the following
commans (requiring \c pkg-config and \c gcc):
\code
gcc `pkg-config --libs --cflags caca` example.c -o example
\endcode

*/
