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12
game.py
12
game.py
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@ -75,7 +75,8 @@ def add_directional_triangle(
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# TODO: Fix type issue
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side_len *= norm / 15
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stretch /= (norm/30)
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# stretch /= (norm/30)
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triangle_height: float = side_len * (3**0.5) / 2
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half_base: float = side_len / 2
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@ -112,6 +113,8 @@ def main() -> int:
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score: int = 0
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finger_x: int = -1
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finger_y: int = -1
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no_collect_ratio = 0
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no_finger_ratio = 0
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i: int = 0
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while True:
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@ -136,16 +139,21 @@ def main() -> int:
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img42_y + rand_noise_y : img42_y + img42_side_len + rand_noise_y,
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img42_x + rand_noise_x : img42_x + img42_side_len + rand_noise_x,
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] = img42
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no_collect_ratio = min(i, 200) / 200
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finger_positions = list(get_finger_positions(frame, hands, add_landmarks=True))
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if finger_positions == []:
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no_fingers += 1
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no_finger_ratio = min(no_fingers, 255) / 255
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else:
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no_fingers = 0
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if no_fingers > 200:
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if no_fingers > 255:
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music.kill()
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return score
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ratio = max(no_finger_ratio, no_collect_ratio)
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frame = cv2.addWeighted(frame, 1 - ratio, np.ones(frame.shape, dtype=frame.dtype), ratio, 0)
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for positions in finger_positions:
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index_knuckle_1_pos: tuple[int, int] = (-1, -1)
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for finger_id, finger_x, finger_y in positions:
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@ -1,10 +1,15 @@
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#!/usr/bin/env python3
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import os
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from time import sleep
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from typing import NoReturn
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from utils import *
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abspath = os.path.abspath(__file__)
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dname = os.path.dirname(abspath)
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os.chdir(dname)
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def start_game() -> None:
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proc = Popen(['./start_game.sh'])
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proc.communicate()
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