MUSIC
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fb18e01440
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19
game.py
19
game.py
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@ -38,7 +38,7 @@ def get_42_img(
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return img
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return img
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img42_side_len: int = 70
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img42_side_len: int = 100
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img42: np.ndarray = get_42_img(
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img42: np.ndarray = get_42_img(
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"./assets/img/42.png",
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"./assets/img/42.png",
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margin_top = 100 + 20,
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margin_top = 100 + 20,
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@ -96,13 +96,14 @@ def show_frame(frame: np.ndarray, to_stdout: bool=False) -> None:
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cv2.waitKey(1)
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cv2.waitKey(1)
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def main() -> int:
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def main() -> int:
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start_sfx()
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start_game_sfx()
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capture: VideoCapture = cv2.VideoCapture(0)
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capture: VideoCapture = cv2.VideoCapture(0)
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hands: mp.solutions.hands.Hands = mp_hands.Hands(max_num_hands=2)
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hands: mp.solutions.hands.Hands = mp_hands.Hands(max_num_hands=1)
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collected_42: bool = True
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collected_42: bool = True
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img42_x: int = -img42_side_len - 1
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noise_42img: int = 5
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img42_y: int = -img42_side_len - 1
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img42_x: int = -img42_side_len - 1 - noise_42img
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img42_y: int = -img42_side_len - 1 - noise_42img
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no_fingers: int = 0
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no_fingers: int = 0
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score: int = 0
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score: int = 0
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@ -120,9 +121,11 @@ def main() -> int:
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frame_height, frame_width = frame.shape[:2]
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frame_height, frame_width = frame.shape[:2]
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img42_x = random.randint(0, frame_width - img42_side_len - 1)
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img42_x = random.randint(0, frame_width - img42_side_len - 1)
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img42_y = random.randint(0, frame_height - img42_side_len - 1)
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img42_y = random.randint(0, frame_height - img42_side_len - 1)
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rand_noise_y = random.randint(0, noise_42img)
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rand_noise_x = random.randint(0, noise_42img)
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frame[
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frame[
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img42_y : img42_y+img42_side_len,
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img42_y + rand_noise_y : img42_y + img42_side_len + rand_noise_y,
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img42_x : img42_x+img42_side_len,
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img42_x + rand_noise_x : img42_x + img42_side_len + rand_noise_x,
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] = img42
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] = img42
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finger_positions = list(get_finger_positions(frame, hands, add_landmarks=True))
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finger_positions = list(get_finger_positions(frame, hands, add_landmarks=True))
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@ -130,7 +133,7 @@ def main() -> int:
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no_fingers += 1
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no_fingers += 1
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else:
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else:
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no_fingers = 0
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no_fingers = 0
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if no_fingers > 70:
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if no_fingers > 200:
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return score
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return score
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for positions in finger_positions:
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for positions in finger_positions:
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@ -16,7 +16,7 @@ def show_highscore() -> None:
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'-E',
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'-E',
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'watch',
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'watch',
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'-tcn.5',
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'-tcn.5',
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r"""sh -c 'for _ in $(seq $(($(tput lines) / 3))); do printf "\n\033[31m"; done; figlet -w $(tput cols) -c $(cat "/home/tosuman/42/hackthelobby/.score")'""",
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r"""sh -c 'for _ in $(seq $(($(tput lines) / 3 - 1))); do printf "\n\033[31m"; done; printf "%$(($(tput cols) / 2 + 5))s\n" "Highscore:"; figlet -w $(tput cols) -c $(cat "/home/tosuman/42/hackthelobby/.score"); printf "\n%$(($(tput cols) / 2 + 8))s\n" "Show your hands!";'""",
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])
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])
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def main() -> NoReturn:
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def main() -> NoReturn:
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8
utils.py
8
utils.py
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@ -1,3 +1,4 @@
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from time import sleep
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from enum import Enum
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from enum import Enum
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from subprocess import Popen
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from subprocess import Popen
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from typing import Generator
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from typing import Generator
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@ -38,12 +39,13 @@ def save_score(score: int) -> None:
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with open('./.score', 'w') as score_file:
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with open('./.score', 'w') as score_file:
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score_file.write(str(score))
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score_file.write(str(score))
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def start_game_sfx() -> None:
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Popen(['paplay', './assets/sfx/start.mp3'])
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Popen(['paplay', './assets/sfx/background_music.mp3'])
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def collect_sfx() -> None:
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def collect_sfx() -> None:
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Popen(['paplay', './assets/sfx/collect.mp3'])
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Popen(['paplay', './assets/sfx/collect.mp3'])
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def start_sfx() -> None:
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Popen(['paplay', './assets/sfx/start.mp3'])
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def show_matrix() -> None:
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def show_matrix() -> None:
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Popen(['tmatrix'])
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Popen(['tmatrix'])
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