Hm, refactor necessary
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parent
14ef055eaa
commit
b0d21d30a3
30
game.py
30
game.py
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@ -2,6 +2,7 @@
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import sys
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import random
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from time import sleep
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from enum import Enum
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from typing import NoReturn, Generator
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from types import ModuleType
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@ -120,7 +121,7 @@ def add_directional_triangle(
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def get_finger_positions(
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frame: np.ndarray,
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hands: mp.solutions.hands.Hands,
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add_landmarks: bool,
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add_landmarks: bool=False,
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) -> Generator[list[tuple[int, int, int]], None, None]:
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height, width = frame.shape[:2]
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@ -148,9 +149,24 @@ def show_frame(frame: np.ndarray, to_stdout: bool=False) -> None:
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def collect_sfx() -> None:
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Popen(['paplay', './assets/sfx/collect.mp3'])
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def main() -> NoReturn:
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def start_sfx() -> None:
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Popen(['paplay', './assets/sfx/start.mp3'])
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def show_matrix(term_dev: str) -> None:
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Popen(['sh', '-c', '2>/dev/null tmatrix 1>"' + term_dev + '"'])
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def found_hands() -> bool:
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capture: VideoCapture = cv2.VideoCapture(0)
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hands = mp_hands.Hands(max_num_hands=1)
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success, frame = capture.read()
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if not success:
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return False
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return list(get_finger_positions(frame, hands)) != []
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def game_loop() -> int:
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start_sfx()
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capture: VideoCapture = cv2.VideoCapture(0)
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hands = mp_hands.Hands(max_num_hands=2)
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collected_42 = True
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@ -198,5 +214,15 @@ def main() -> NoReturn:
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show_frame(frame, to_stdout=(not sys.stdout.isatty()))
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i += 1
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def main() -> NoReturn:
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if len(sys.argv) != 2:
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print(f'Usage: {sys.argv[0]} TERMINAL_DEVICE')
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sys.exit(1)
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show_matrix(sys.argv[1])
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while True:
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if found_hands():
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game_loop()
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sleep(1)
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if __name__ == '__main__':
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main()
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@ -4,18 +4,11 @@ import sys
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from typing import NoReturn
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def main() -> NoReturn:
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x = 0
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y = 0
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while True:
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chunk = sys.stdin.buffer.read(100)
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if not chunk:
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continue
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nls = chunk.count(b'\n')
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if nls != 0:
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open('/dev/pts/1', 'w').write(
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f'{nls}'
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)
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modified_chunk = chunk
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modified_chunk = chunk.replace(b'X', b'.')
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sys.stdout.buffer.write(modified_chunk)
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sys.stdout.flush()
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@ -3,9 +3,10 @@
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# st -f 'SauceCodePro Nerd Font Mono:size=10' -e sh -c '{ ./game.py | 2>/dev/null ffmpeg -y -f rawvideo -s 640x480 -pix_fmt bgr24 -i - -map 0:V:0 -filter:v "format=gray,hflip" -c:v libx265 -preset ultrafast -tune zerolatency -crf 30 -f nut - | TERM=xterm-mono CACA_DRIVER=ncurses DISPLAY= mpv --really-quiet --no-cache --no-config --vo=caca --untimed --profile=low-latency - || { echo Error 1>&2; read X; }; }'
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# st -f 'SauceCodePro Nerd Font Mono:size=10' -e sh -c '{ ./game.py | 2>/dev/null ffmpeg -y -f rawvideo -s 640x480 -pix_fmt bgr24 -i - -map 0:V:0 -filter:v "format=gray,hflip" -c:v libx264 -preset ultrafast -tune zerolatency -crf 30 -f nut - | TERM=xterm-mono CACA_DRIVER=ncurses DISPLAY= mpv --really-quiet --no-cache --no-config --vo=tct --untimed --profile=low-latency - || { echo Error 1>&2; read X; }; }'
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export TERM_FONT='SauceCodePro Nerd Font Mono'
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export TERM_FONT_SIZE='10'
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export OUT_TERM='xterm-mono'
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TERM_FONT='SauceCodePro Nerd Font Mono'
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TERM_FONT_SIZE='10'
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OUT_TERM='xterm-mono'
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TERM_DEV="$(tty)"
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xterm \
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-bg black \
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-fg white \
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@ -13,7 +14,7 @@ xterm \
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-fa "${TERM_FONT}" \
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-fs "${TERM_FONT_SIZE}" \
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-e '{
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./game.py |
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./game.py "'"${TERM_DEV}"'" |
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2>/dev/null ffmpeg -y \
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-f rawvideo \
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-s 640x480 \
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