374 lines
11 KiB
C
374 lines
11 KiB
C
/*
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* libcaca Colour ASCII-Art library
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* Copyright © 2002—2018 Sam Hocevar <sam@hocevar.net>
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* All Rights Reserved
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*
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* This library is free software. It comes without any warranty, to
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* the extent permitted by applicable law. You can redistribute it
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* and/or modify it under the terms of the Do What the Fuck You Want
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* to Public License, Version 2, as published by Sam Hocevar. See
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* http://www.wtfpl.net/ for more details.
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*/
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/*
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* This file contains triangle drawing functions, both filled and outline.
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*/
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#include "config.h"
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#if !defined(__KERNEL__)
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# include <stdlib.h>
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#endif
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#include "caca.h"
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#include "caca_internals.h"
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/** \brief Draw a triangle on the canvas using the given character.
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*
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* This function never fails.
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*
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* \param cv The handle to the libcaca canvas.
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* \param x1 X coordinate of the first point.
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* \param y1 Y coordinate of the first point.
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* \param x2 X coordinate of the second point.
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* \param y2 Y coordinate of the second point.
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* \param x3 X coordinate of the third point.
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* \param y3 Y coordinate of the third point.
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* \param ch UTF-32 character to be used to draw the triangle outline.
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* \return This function always returns 0.
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*/
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int caca_draw_triangle(caca_canvas_t * cv, int x1, int y1, int x2, int y2,
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int x3, int y3, uint32_t ch)
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{
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caca_draw_line(cv, x1, y1, x2, y2, ch);
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caca_draw_line(cv, x2, y2, x3, y3, ch);
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caca_draw_line(cv, x3, y3, x1, y1, ch);
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return 0;
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}
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/** \brief Draw a thin triangle on the canvas.
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*
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* This function never fails.
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*
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* \param cv The handle to the libcaca canvas.
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* \param x1 X coordinate of the first point.
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* \param y1 Y coordinate of the first point.
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* \param x2 X coordinate of the second point.
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* \param y2 Y coordinate of the second point.
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* \param x3 X coordinate of the third point.
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* \param y3 Y coordinate of the third point.
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* \return This function always returns 0.
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*/
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int caca_draw_thin_triangle(caca_canvas_t * cv, int x1, int y1,
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int x2, int y2, int x3, int y3)
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{
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caca_draw_thin_line(cv, x1, y1, x2, y2);
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caca_draw_thin_line(cv, x2, y2, x3, y3);
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caca_draw_thin_line(cv, x3, y3, x1, y1);
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return 0;
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}
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/** \brief Fill a triangle on the canvas using the given character.
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*
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* This function never fails.
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*
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* \param cv The handle to the libcaca canvas.
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* \param x1 X coordinate of the first point.
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* \param y1 Y coordinate of the first point.
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* \param x2 X coordinate of the second point.
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* \param y2 Y coordinate of the second point.
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* \param x3 X coordinate of the third point.
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* \param y3 Y coordinate of the third point.
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* \param ch UTF-32 character to be used to fill the triangle.
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* \return This function always returns 0.
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*/
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int caca_fill_triangle(caca_canvas_t * cv, int x1, int y1, int x2, int y2,
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int x3, int y3, uint32_t ch)
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{
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int x, y, xmin, xmax, ymin, ymax;
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int xx1, xx2, xa, xb, sl21, sl31, sl32;
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/* Bubble-sort y1 <= y2 <= y3 */
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if (y1 > y2)
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return caca_fill_triangle(cv, x2, y2, x1, y1, x3, y3, ch);
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if (y2 > y3)
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return caca_fill_triangle(cv, x1, y1, x3, y3, x2, y2, ch);
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/* Compute slopes and promote precision */
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sl21 = (y2 == y1) ? 0 : (x2 - x1) * 0x10000 / (y2 - y1);
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sl31 = (y3 == y1) ? 0 : (x3 - x1) * 0x10000 / (y3 - y1);
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sl32 = (y3 == y2) ? 0 : (x3 - x2) * 0x10000 / (y3 - y2);
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x1 *= 0x10000;
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x2 *= 0x10000;
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x3 *= 0x10000;
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ymin = y1 < 0 ? 0 : y1;
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ymax = y3 + 1 < cv->height ? y3 + 1 : cv->height;
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if (ymin < y2)
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{
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xa = x1 + sl21 * (ymin - y1);
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xb = x1 + sl31 * (ymin - y1);
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}
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else if (ymin == y2)
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{
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xa = x2;
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xb = (y1 == y3) ? x3 : x1 + sl31 * (ymin - y1);
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}
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else /* (ymin > y2) */
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{
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xa = x3 + sl32 * (ymin - y3);
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xb = x3 + sl31 * (ymin - y3);
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}
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/* Rasterize our triangle */
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for (y = ymin; y < ymax; y++)
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{
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/* Rescale xa and xb, recentering the division */
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if (xa < xb)
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{
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xx1 = (xa + 0x800) / 0x10000;
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xx2 = (xb + 0x801) / 0x10000;
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}
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else
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{
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xx1 = (xb + 0x800) / 0x10000;
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xx2 = (xa + 0x801) / 0x10000;
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}
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xmin = xx1 < 0 ? 0 : xx1;
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xmax = xx2 + 1 < cv->width ? xx2 + 1 : cv->width;
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for (x = xmin; x < xmax; x++)
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caca_put_char(cv, x, y, ch);
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xa += y < y2 ? sl21 : sl32;
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xb += sl31;
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}
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return 0;
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}
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/* This function actually renders the triangle, but is not exported due to
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sam's pedantic will. */
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static int caca_fill_triangle_textured_l(caca_canvas_t * cv,
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int x1, int y1,
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int x2, int y2,
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int x3, int y3,
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caca_canvas_t * tex,
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float u1, float v1,
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float u2, float v2,
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float u3, float v3)
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{
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float y2y1, y3y1, y3y2;
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float sl12, sl13, sl23;
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float usl12, usl13, usl23, vsl12, vsl13, vsl23;
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float xa, xb, ua, va, ub, vb, u, v;
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uint32_t savedattr;
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int tw, th, x, y, s;
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#define SWAP_F(a, b) {float c = a; a = b; b = c; }
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/* (very) Naive and (very) float-based affine and (very) non-clipped and
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(very) non-corrected triangle mapper Accepts arbitrary texture sizes
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Coordinates clamped to [0.0 - 1.0] (no repeat) */
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if (!cv || !tex)
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return -1;
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/* Bubble-sort y1 <= y2 <= y3 */
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if (y1 > y2)
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return caca_fill_triangle_textured_l(cv,
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x2, y2, x1, y1, x3, y3,
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tex, u2, v2, u1, v1, u3, v3);
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if (y2 > y3)
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return caca_fill_triangle_textured_l(cv,
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x1, y1, x3, y3, x2, y2,
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tex, u1, v1, u3, v3, u2, v2);
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savedattr = caca_get_attr(cv, -1, -1);
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/* Clip texture coordinates */
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if (u1 < 0.0f) u1 = 0.0f; else if (u1 > 1.0f) u1 = 1.0f;
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if (u2 < 0.0f) u2 = 0.0f; else if (u2 > 1.0f) u2 = 1.0f;
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if (u3 < 0.0f) u3 = 0.0f; else if (u3 > 1.0f) u3 = 1.0f;
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if (v1 < 0.0f) v1 = 0.0f; else if (v1 > 1.0f) v1 = 1.0f;
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if (v2 < 0.0f) v2 = 0.0f; else if (v2 > 1.0f) v2 = 1.0f;
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if (v3 < 0.0f) v3 = 0.0f; else if (v3 > 1.0f) v3 = 1.0f;
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/* Convert relative tex coordinates to absolute */
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tw = caca_get_canvas_width(tex);
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th = caca_get_canvas_height(tex);
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u1 *= (float)tw;
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u2 *= (float)tw;
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u3 *= (float)tw;
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v1 *= (float)th;
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v2 *= (float)th;
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v3 *= (float)th;
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y2y1 = (float)(y2 - y1);
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y3y1 = (float)(y3 - y1);
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y3y2 = (float)(y3 - y2);
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/* Compute slopes, making sure we don't divide by zero */
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/* (in this case, we don't need the value anyway) */
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/* FIXME : only compute needed slopes */
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sl12 = ((float)x2 - x1) / (y2y1 == 0 ? 1 : y2y1);
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sl13 = ((float)x3 - x1) / (y3y1 == 0 ? 1 : y3y1);
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sl23 = ((float)x3 - x2) / (y3y2 == 0 ? 1 : y3y2);
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usl12 = (u2 - u1) / (y2y1 == 0 ? 1 : y2y1);
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usl13 = (u3 - u1) / (y3y1 == 0 ? 1 : y3y1);
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usl23 = (u3 - u2) / (y3y2 == 0 ? 1 : y3y2);
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vsl12 = (v2 - v1) / (y2y1 == 0 ? 1 : y2y1);
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vsl13 = (v3 - v1) / (y3y1 == 0 ? 1 : y3y1);
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vsl23 = (v3 - v2) / (y3y2 == 0 ? 1 : y3y2);
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xa = (float)x1;
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xb = (float)x1;
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ua = u1; ub = u1;
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va = v1; vb = v1;
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s = 0;
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/* Top */
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for (y = y1; y < y2; y++)
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{
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float tus, tvs;
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if (xb < xa)
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{
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SWAP_F(xb, xa);
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SWAP_F(sl13, sl12);
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SWAP_F(ua, ub);
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SWAP_F(va, vb);
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SWAP_F(usl13, usl12);
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SWAP_F(vsl13, vsl12);
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s = 1;
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}
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tus = (ub - ua) / (xb - xa);
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tvs = (vb - va) / (xb - xa);
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v = va;
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u = ua;
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/* scanline */
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for (x = xa; x < xb; x++)
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{
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uint32_t attr, c;
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u += tus;
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v += tvs;
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/* FIXME: use caca_get_canvas_attrs / caca_get_canvas_chars */
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attr = caca_get_attr(tex, u, v);
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c = caca_get_char(tex, u, v);
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caca_set_attr(cv, attr);
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caca_put_char(cv, x, y, c);
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}
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xa += sl13;
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xb += sl12;
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ua += usl13;
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va += vsl13;
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ub += usl12;
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vb += vsl12;
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}
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if (s)
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{
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SWAP_F(xb, xa);
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SWAP_F(sl13, sl12);
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SWAP_F(ua, ub);
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SWAP_F(va, vb);
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SWAP_F(usl13, usl12);
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SWAP_F(vsl13, vsl12);
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}
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/* Bottom */
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xb = (float)x2;
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/* These variables are set by 'top' routine and are in an incorrect state
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if we only draw the bottom part */
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if (y1 == y2)
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{
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ua = u1;
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ub = u2;
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va = v1;
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vb = v2;
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}
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for (y = y2; y < y3; y++)
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{
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float tus, tvs;
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if (xb <= xa)
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{
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SWAP_F(xb, xa);
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SWAP_F(sl13, sl23);
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SWAP_F(ua, ub);
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SWAP_F(va, vb);
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SWAP_F(usl13, usl23);
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SWAP_F(vsl13, vsl23);
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}
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tus = (ub - ua) / ((float)xb - xa);
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tvs = (vb - va) / ((float)xb - xa);
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u = ua;
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v = va;
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/* scanline */
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for (x = xa; x < xb; x++)
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{
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uint32_t attr, c;
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u += tus;
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v += tvs;
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/* FIXME, can be heavily optimised */
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attr = caca_get_attr(tex, u, v);
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c = caca_get_char(tex, u, v);
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caca_set_attr(cv, attr);
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caca_put_char(cv, x, y, c);
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}
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xa += sl13;
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xb += sl23;
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ua += usl13;
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va += vsl13;
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ub += usl23;
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vb += vsl23;
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}
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caca_set_attr(cv, savedattr);
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return 0;
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}
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/** \brief Fill a triangle on the canvas using an arbitrary-sized texture.
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*
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* This function fails if one or both the canvas are missing
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*
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* \param cv The handle to the libcaca canvas.
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* \param coords The coordinates of the triangle (3{x,y})
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* \param tex The handle of the canvas texture.
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* \param uv The coordinates of the texture (3{u,v})
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* \return This function return 0 if ok, -1 if canvas or texture are missing.
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*/
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int caca_fill_triangle_textured(caca_canvas_t * cv,
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int coords[6],
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caca_canvas_t * tex, float uv[6])
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{
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return caca_fill_triangle_textured_l(cv,
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coords[0], coords[1],
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coords[2], coords[3],
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coords[4], coords[5],
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tex,
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uv[0], uv[1],
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uv[2], uv[3], uv[4], uv[5]);
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}
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